![]() ![]() Click and explore further and you’ll reach walled gardens, rooftop roads, buildings on stilts, clotheslines stretching between neighbouring homes and secluded alcoves hiding romantic park benches. You only pick the color, Townscaper’s engine does all the other work for you, dynamically changing the buildings depending on how and where you click, producing tall, lanky houses or quaint cottages with greenery shrubs. There are no different rooftops to choose from, no building shapes for you to decide and no boring infrastructure or city planning to do, only the quiet stretch of water waiting for your inspiration to strike each time you create a new town. To mind comes another way, a meditative one, the uneven building grid and the large expanse of water representing the white space of a painting, evoking distance and emptiness, but still carefully framing the subject, your haphazard shanty town or a giant cathedral reaching for the sky, both crafted or dismantled by simple mouse clicks, melodious “plops” and a satisfying, organic growth of the buildings. Imagination and the will to play as a child are one way of approaching this wonderful toy. There isn’t really a game hidden behind Townscaper’s serenity, but it’s not shy stating that on the store page. When you played for hours without any goals or objectives, just using your mind to propel you forward into tinkering, maybe making up a story along the way, and seeing what you could come up with. It’s a calming, effortless, seaside or island town city builder, a trip down memory lane remembering your favorite LEGOs, wooden construction toys or whatever you had when you were a kid. Granted, I don’t play many city builders, only looking for some weird and out of the box ones, like Buildings Have Feelings Too!, but Townscaper’s “plops” bring me much joy. The Ukraine-based organization's resources provide Ukrainian servicemen and women with tactical defense equipment, medical assistance or rehabilitation.This incredibly simple box of building bricks has one of the most satisfying placement “plops” I’ve ever heard. 100% of the collected donations will be forwarded to Come Back Alive. "Echoes from Bucha - Who are we? What are we fighting against?"Īrtist Paul Jackson was working on a project examining the relation between man and ape, and the boundaries of humanity, when the war in Ukraine broke out.ĮNTRANCE: Film i Malmö will encourage donations by SWISH or Cash at the door. ![]() Nastya Loyko and Volodymyr Gulich, who are currently artists in residence at Ifö Center, will introduce the program. We will be screening a selection of video art pieces between 20. Introduction by Nataliia Neshevets researcher and curator at Visual Culture Research Center in Kyiv since 2012, a former executive manager of the Black Cloud – Kyiv Biennial (2017), and currently enrolled in the Interaction Design program at Malmö University.įollowed by presentation of works byArtzebs a Ukrainian artist collective founded in 1998 by Владимир Гулич. All of the works presented here have been created in the past two months, offering raw and immediate insights into the filmmakers’ current practices. This screening is organized by Föreningen Film i Malmö and WIFT, with cooperation from Ifö Center and Kyiv Biennial, with support from Region Skåne, and ABF.Ĭurated by Serge Klymko. UKRAINIAN VIDEO ART is a solidarity screening in collaboration with the Emergency Support Initiative by Kyiv Biennial to raise funds for Ukrainian artists and culture workers. I will introduce and reflect upon the most recent Ukrainian video art, filmed and created in recent 3 months. Jul 7th (next Thursday) 18:00 at Hypnos Theatre ![]()
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